a Console++ project http://72dpi.console.cc/

Blitzkrieg Units DB:   
  Home  |  Einheiten Datenbank  |  Einheiten vergleichen  |  Online Handbuch  |  Feedback / Bugs  |  Credits  

English   Deutsch   Français   Russian   

letztes DB-Update: 15.06.2003  
von Blitzkrieg v1.2 (german iso)  


Online Handbuch

Diese Seite ist nur in Englisch verfügbar.

Blitzkrieg is pretty complex game: A lot of depencies are ment to be understood in order to play the game successfully. This page covers the most important aspects behind the math of the game. If you have questions please post them in the official Blitzkrieg forum - there are lots of people who have good knowledge!!


Action Icons

 Hinterhalt   Sperrfeuer   Angriff  
 Brücke bauen   Stacheldraht legen   Minen räumen  
 Artillerie absetzen   Ausgewählte Einheiten in Bauwerk oder Fahrzeug laden   verschanzen  
 Formation   Erzwungene Bewegung   Panzersperre errichten  
 Minen legen   Sektor-Feuer   Reparieren  
 Versorgen   Verstärkung   Beobachten  

These icons represent the basic abilities each unit has, like the neccessarity of a transporter/carrier for movements (no 'Move'-icon)
or the ability to attack an enemy ('Attack'). Next, they stand for the availability of special options like 'Observe', 'Suppressive Fire', etc.

For further information on every action please read the original manual or have a look at the ingame-tooltips.





Variable names

  • Range: The distance the unit can attack an enemy. There is a min. and max. value.
  • Sightpower: The distance the unit can see an enemy.
  • Ceiling: The distance in kilometers the unit attack airplanes (compares max_height).
  • Armour: A unit can only be damaged if Piercing is higher than the Armour.
    A unit has 6 sides of different armour, top, left, right, bottom, front and back.
    Blitzkrieg itself threats left/right and top/bottom as one value (may not apply to mods).
  • Piercing: An enemy unit may only be damaged if Piercing is higher than it's Armour. Does not affect Hitpoints (HP).
  • Damagetype: The four different ways of 'hurting' the enemy is: Hitpoints, Armour, Smoke and Morale.
  • (Damage) Area: The radius of area damage to the lying soldiers and objects such as trees.
  • (Damage) Area 2: The radius of area damage to the standing soldiers.


Calculations
  • Firerate = Relaxtime(of Weapon) * BonusRelaxtime(of Unit) + Firerate(of Shell) * BonusFirerate(of Unit)
  • Firerate (First shot) = Aimingtime + Firerate
  • Firerate of Burst weapons = IF Ammo per Burst(of Weapon) > 1
    THEN Ammo per Burst(of Weapon) / Firerate(of Shell) * BonusFirerate(of Unit).
  • Damage = IF Armour(of Enemy-Unit) < (Piercing(of Unit) + Piercingrandom(of Unit))
    THEN Damage = Damagepower(of Unit) + Damagerandom(of Unit).
    See Also Damage Area and Damage Area 2



Website Help

Accessing and using the database is quite simple:

This toolbar appears on every page for easy navigation, filtering and searching.



Filter:
Reloads the page automatically and shows only the units associated with the category/units you have selected.

Find String:
Reloads the page automatically and shows only the units which contain the string you've entered in either the headline or the description.

Jump to Page:
Loads up the page number you've entered. Click GO to jump...

Page 1 of 10:
Well, for browsing purposes ;-)


Performance too low?
The server which is hosting this application is a i-p3 with 256 mb ram and a 2mbit connection.
If a lot of users are accessing the database the performance will decrease. If everything appears to be frozen,
please check back later! Still, the loading times will be much nicer, once the images have been cached by your browser.

Keep in mind: This service is free and there is no warranty ;-)

If you have suggestions how to improve the output don't hesistate and feel free to contact us!




Nach oben